//A building based loosely on Carnegie Hall Tower in New York City. SIZE = 1.0; FLOORS = 60; //best if it is divisible by 15 //textures brown = new UniformTexture(); brown.diffuseColor.setHSV(34,0.7f,0.74f); dark = new UniformTexture(); dark.diffuseColor.setHSV(23,0.48f,0.56f); green = new UniformTexture(); green.diffuseColor.setHSV(90,0.45f,0.55f);//(88,0.45f,0.65f); light = new UniformTexture(); light.diffuseColor.setHSV(56,0.29f,0.9f); window = new UniformTexture(); window.diffuseColor.setRGB(0.5,0.5,0.5); window.specularity = 0.3f; window.shininess = 1.0f; //main building box = new Cube(13.9*SIZE, SIZE*FLOORS, 4.9*SIZE); box.setTexture(window, window.getDefaultMapping(box)); pos = new Vec3(0,SIZE*FLOORS/2,0); script.addObject(box, new CoordinateSystem(pos, 0,0,0)); //divisions between chunks for (i=1;i